Learning Games and Game Building

Workshop Description

Games can be powerful tools to enhance your teaching and research. In this session we will explore the hows and whys of game-based learning, guided by real-world examples. We will introduce core principles of game design and best practices to craft meaningful game experiences for students, showcasing a variety of game-building tools. Our hands-on component will focus on building and publishing games with Twine, a free, open-source tool for creating text-based games and hypertext narratives: you will learn how to approach a game project from concept to creation.

Learning objectives

At the end of this workshop, you will be able to

  • Understand why and how games can enhance your teaching and research
  • Identify a few key principles of game design
  • Storyboard and plan a game
  • Use the Twine editor to build interactive content
  • Publish your own text-based game in Twine

Readings

Projects

Workshop overview

  1. Introduction
  2. Principles of game design
  3. Planning your interactive narrative
  4. The Twine editor
  5. Supported work time

Resources


Workshop authors: Cameron Boucher, Liz Hogrefe, Alice McGrath

Editor: Roberto Vargas

Tri-Co DSRI, 2026. This lesson is based on the DHRI Curriculum.